![]() ![]() But considering that the vanilla Sun Lamp radius is 8, I can't see anyone having a problem with this. This isn't some arbitrary number, I couldn't make the displayed light radius match up to the actual brightly lit zone past 10. Hydroponics has a greatly increased growth rate. You can place hydroponics under a mountain on rough stone. I also like to put a nice 2x2 table with chairs in my larger (4 lamp) growing rooms. It takes a little bit of creative wiring to pull that off. Run the heaters and 24x7 stuff off your main base grid. Plant your corn and such in greenhouses, and if you have extra power, use hydroponics too. Run the sunlamps of like 2x solar panel each and just one battery for up to 4 lamps. NOTE: The valid range for the brightly lit radius is 2 to 10. Both are viable and good for different situations. There is also the option of changing the color of the light from purple to white. You can also disable the automatic resting period. ![]() However the radius, power use, and steel cost is configurable through the mod settings menu. Tired of having to make huge hydroponics rooms? Sick of massive indoor farms? Throw a Plant Growing Wall Light on your wall and enjoy a more compact setup, without wasting all the power a Sun Lamp would use.īy default, the brightly lit radius where plants grow is set to 5, and the power use is 600. The only reason not to use it is if you are on version 1.0 of Rimworld. 300 Flammability 100 Path Cost 50 Building Size 2 2 Minifiable False Placeable True Passability pass through only Cover Effectiveness 75 Blocks Wind True Terrain Affordance Medium Power 1000 W Light Radius 3. The new version is also much more efficient performance wise. THIS MOD IS OBSOLETE Wall Light now contains these lights, with an option to disable the regular wall lights if you only want the plant growing ones. ![]()
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